Feeling Cloudy 0.7.0 update!


I’m finally releasing this update! I’ve had very very low motivation to work on this game, and this update has been nearly finished for months now, but I finally decided to add the last few fixes and release it. It’s not perfect and it could use some refining, but I think it’s best I release it now before I end up delaying it by half a year again.

So what does this update add? Most importantly, a new boss! It can be encountered at the end of The Woods of New Minds. In addition, I added a bunch of new levels, gimmicks and other additions, fixes and improvements! And overall, I am very satisfied with the state of the game right now.

With that said, I probably won’t work on this game for a while. Although I’d love to finish this and get the whole game and story released, I don’t think that’s too realistic right now. So instead I will be focusing on other projects! I will probably end up working on Feeling Cloudy again eventually, but for now I simply can’t force myself to continue making it. I hope that you enjoy everything I’ve worked on so far!

Due to new levels being added in between old ones, if you have an older save file, I recommend you reset your story progress, so you’ll be able to access them. This can be done by going to the "Save data" section in settings.

As usual, let me know if you come across any bugs or other problems!

Change-Log:

  • Major Changes:
    • New boss!
    • New levels!
    • New level gimmicks!
    • Player changes:
      • Tweaked player movement
        • You now lose horizontal velocity gained from moving platforms when hitting a wall
      • Jumping:
        • Added corner correction to jumps
        • Jumping now very slightly increases your maximum speed, this speed gain is lost when you start falling
          • Moving in air by any means is still slightly faster than moving on ground
        • Pressing down while jumping now drastically reduces the jump's height
        • Pressing down increases the fall speed (This also makes the maximum fall speed faster)
        • These changes are meant to give more precise control over the player’s movements, as well as allow for faster completion of levels for people who may be interested in speedrunning the game
      • Pressing down while standing makes you crouch (This is purely visual)
      • Added a level enter animation to most levels
        • This can be skipped by restarting the level before the animation ends
        • The in-game timer only starts once the player is able to move
      • The player’s cloud now follows them with a slight delay
        • This makes the cloud’s movement look slightly smoother and more natural
        • This should have minimal gameplay impact, since in most normal scenarios, the cloud will be a very short distance away from it’s default position
        • To make up for the slightly slower movement, the cloud is now one pixel higher by default
    • Enemies and most damage sources now have a colored outline
      • Color of outline depends on the game’s area
      • Feedback on the look of this would be appreciated!
      • Also added an option for a high-visibility outline, which makes the outline a very contrasting color
      • Bubbles have the default white outline since they’re mostly used as platforms to bounce off of
    • Summoned clouds are now destroyed if they are fully inside ground at the end their spawn animation
    • Story changes:
      • Renamed “The Town of the Hollow” to “The Shattered Caverns”
      • Changes to dialog and some signs
      • A few new NPCs
      • Finished the story of the Woods of New Minds
      • Added the ability to inspect certain places
        • Inspectable places are marked with a button prompt and an exclamation mark on top of the player’s head
        • Very experimental for now, let me know your thoughts on it!
    • Reworked nightmares to be faster paced
      • Also added a variant of the nightmare
    • Level tweaks:
      • Improved camera
        • The camera changes are now much smoother
          • It was janky before because of a bug causing the camera to completely skip the transition phase
        • Camera limits now change at parts to avoid unnecessarily long falls and climbs that lead to nowhere
      • Layout tweaks and changes
      • Playing a level from the level selection menu now always shows the time you took to beat the level after you collect the balloon
    • The timer now resets when advancing to the next level when playing levels from the level selection menu
    • Made falling icicles deadlier
      • They now break off faster and regenerate
    • Frogs now get stressed and fly away if they turn around twice in a short timespan
    • Some NPCs now trigger dialog when you walk close to them
    • Added an info screen that opens the first time you open the level selection screen
    • Game now comes packaged in a zip file to include licenses
  • Minor changes:
    • Tweaked the cat boss’ difficulty to be harder
      • Attacks come faster and there’s less time to react
      • Note: I finally had the courage to minorly rework the mess that is the cat boss’ code. Let me know if you notice any bugs with the boss!
    • Reduced the amount of text speed options to 3 and tweaked their speeds
    • Tweaked NPC voices
    • Some objects and enemies are now only active when on screen
      • This is to improve performance
      • This may affect the “cycles” on some levels
    • Tweaked when the hitboxes of spike flowers and poison flowers become active
    • Reworked saving to be more reliable
      • I noticed some major flaws in the logic, so I made the system be more automated
    • Visual improvements
      • Added a new, faster screen transition for menus
        • Also changed the old transition to an animated sprite format, which should make it faster and more consistent
      • Button prompts now show up at the top of the screen in certain scenarios
      • Reworked the background of the Shattered Caves
      • Froggy now sits down after working hard to help you
      • Added a giant rocky friend
      • Added a slight vignette
      • Added camera effects to doors, signs and NPCs
      • Added new decor
      • Particle tweaks
      • Added some more tileset variation
      • Updated some sprites
    • Game now starts in fullscreen by default
    • Spelling corrections
    • Performance improvements
    • Bug fixes
    • Cleaned and optimized old code
    • And probably more that I forgot

Files

FeelingCloudy.zip 37 MB
Sep 01, 2023

Get Feeling Cloudy (Early-Access)

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